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21 June, 2012

MP3 Cutter Joiner Full Version


Fast MP3 Cutter Joiner cuts and trims a large MP3 file (up to 10 GB) into multiple smaller pieces, and joins multiple MP3 files into a single MP3 as well.
Fast MP3 Cutter Joiner cuts MP3 file by file size, pieces count, time duration, and custom selections. The software provides a slider bar to visually position a cut points where you want to cut. You can also preview every custom piece, and cut with forward and backward overlap, fade-in and fade-out. The MP3 cutter keeps ID3 tags information and supports to custom title of target MP3 ID3 tag. For example: add sequence number to title, which makes you can identify output pieces in your MP3 player, iPod, and iTunes easily.

To save your time, Fast MP3 Cutter Joiner also supports batch cut, you can cut a batch of MP3 files at a time. The software cuts MP3 files directly without re-encoding, so it is fast and exactly keeps sound quality of original MP3 files.

The MP3 joiner accepts any MP3 files; even they're encoded different encoding parameters such as sample frequency, bit rate, and channels. And you can customize encoding parameters of target MP3. The software also supports batch join. The feature allows you to insert one or more MP3 files to beginning of a batch MP3 files, and append one or more MP3 files to end of a batch MP3 files.

Fast MP3 Cutter Joiner is full compatible with Vista and Windows 7 (both 32-bit and 64-bit editions).


Top 8 Benefits of Fast MP3 Cutter Joiner:

  1. Cut MP3 files
  2. You can cut a large MP3 file into multiple smaller pieces by file size, pieces count, time durationor custom selections. The software also support batch cut.
  3. Join MP3 files
  4. Fast MP3 Cutter Joiner joins multiple MP3s into a single file. The software supports MP3 file encoded with all kinds of encoding parameters. You can join MP3 files in batch using the software.
  5. Fade-in and fade-out
  6. The feature can avoid a click while the cut tracks changes.
  7. Cut with overlap
  8. Fast MP3 Cutter Joiner supports forward and backward overlap for cut pieces. It's very useful when you are cutting an audio book.
  9. Fast and no sound quality loss
  10. Fast MP3 Cutter Joiner cuts MP3 files directly without re-encoding, so it's fast and exactly keeps sound quality of original MP3s.
  11. Built-in ID3 tags editor
  12. You can set ID3 tags (such as track number, title, artist, album, genre, year and comment) for cut pieces and join target MP3 using built-in ID3 tags editor.
  13. Save your time
  14. Fast MP3 Cutter Joiner is very easy-to-use; several clicks are OK. And it also supports batch cut; you can cut a batch of MP3 files at a time.
  15. No experience of MP3 necessary
  16. You can use the software without knowledge of MP3.

Posted by Unknown at 07:31 3 comments Email This BlogThis! Share to X Share to Facebook

04 June, 2012

What is Computer Hardware, Software, Operating System, Compiler & Interpreter, Linker, Source Program and Input Devices?


            Hardware                Software
(1) It is the Physical Components of a Computer System.

(2) Hardware is Manufactured.
(3) It is Physical in Nature.
(4) Duplication from the Original is Not Possible
.
(1) It is the very large Computer Program or It is a set of many Programs.

(2) It is Developed.
(3) It is Non Physical in Nature.
(4) Duplication from the Original is Possible.

Operating System
Software used to manage Hardware and software Resources.

Compiler & Interpreter
It is the software that Translate high-level language into low-level language.

Linker
It is software that is used to attach Pre-Defined Translated Code in a Program to Produced Executables file.

Source Program
The Code we Type in a Computer Language Program is called Source Program.
                                                           OR
High Level Language Code we Type in an IDE (Integrated Development Environment)

Input Device
Device that are used to take data Input into the Computer Memory. Example Key Board, Mouse, Toy Stick, Scanner Light Pen Exc.

Mouse
It is a small Assembly which keep Two, Three button and a Digital Circuitry to Navigate. Pointer over the Screen Area.

Some Mouse Keep is Roiling Mechanism to Navigate Cursor while same keep Optical Mechanism.

Working
When the Mouse button is pressed a signal is sent to the Computer for the Corresponding Screen Position. The Mouse is accepted by the Computer and the Application to do Corresponding Action.

Mouse Clicking Types
(I) Left Click
(II) Right Click
(III) Double Click

(I) Left Click
Pressing of Left Mouse button is called Left Click.
(II) Right Click
Pressing of Right Mouse button is called Right Click.

(III) Double Click
The Pressing of Left Mouse Button Twice is a Rapid Succession.

Keyboard
It is an assembly that continues Number Button (Key) corresponding to Different types of data and action input into the memory of a Computer.
Key are Grouped together in a special manner and their Grouping are as follow.

1. Character Key Pad (A to Z, a to z, Symbol)
2. Numeric Key Pad (0 to 9)
3. Functions Key Pad (F1 to F12)
4. Screen Navigate Key Pad
5. Special Function Key Pad (Tab, Ctrl, Alt)


Working

When a key is pressed it is Corresponding ASCII Code is send in a Memory Buffer than the contents of Buffer is sent to R.A.M.

Posted by Unknown at 08:30 0 comments Email This BlogThis! Share to X Share to Facebook

22 May, 2012

Allok Video to FLV Converter 5.1.0626

                                                     [15008.jpg]Allok Video to FLV Converter is a powerful Flash video encoder, designed to convert any video to SWF and FLV video formats. The program is able to convert almost all video formats, for instance, DivX, XviD, AVI, WMV, MPG, MPEG, MP4, M4V, FLV, 3GP, ASF, RM, RMVB, MOV, MOD, ASX, MKV, OGM, SVCD, VCD, VOB to FLASH Video (SWF, FLV) formats.


Features:
- Video source supports DivX, XviD, AVI, WMV, MPG, MPEG, MP4, M4V, FLV, 3GP, ASF, RM, RMVB, MOV, MOD, ASX, MKV, OGM, SVCD, VCD, VOB, a video playback format .
- Conversion of all types of video files in the format of FLV, such as AVI to FLV Converter, MPEG to FLV Converter, WMV to FLV Converter, MOV to FLV Converter, RM to FLV Converter etc.
- Conversion of all types of video files to a format SWF, for example, MP3 to SWF Converter, WMA to SWF Converter, WAV to SWF Converter etc.
- Converting kinofaylov in Macromedia Flash.
- Built-FLV encoder.
- Batch conversion of files.
- High-speed encoder ensures smooth conversion of video and audio data.
- Convert all video files in high quality Flash Video files.
- Setting the quality of the output file.
- Setting the frequency of personnel and speed of transmission of bits in the output Flash movies.
- Various scenes are available for film editing.
- Support for various sub file.
- Preservation of the original compression ratio, or change the size of the film to match the resolution of the screen.
- Automatically create an HTML file with the introduction of Flash kinofaylom.
- Support function Drag and Drop.
- Preview clips.
- Automatic shutdown when the job ended.
- Simple and easy-to-use user interface.
                                                                    
                                                                          
Posted by Unknown at 03:56 0 comments Email This BlogThis! Share to X Share to Facebook

LimeWire Pro 5.0.11 Final For Linux

                                             [14985.jpg]Share computer files with anyone on the internet

LimeWire is a software package which enables individuals to search for and share computer files with anyone on the internet.

LimeWire is compatible with the Gnutella file-sharing protocol and can connect with anyone else running Gnutella-compatible software.

At startup, the LimeWire program will connect, via the internet, to the LimeWire Gateway, a specialized intelligent Gnutella router, at startup to maximize the user's viewable network space.LimeWire is a tool that allows you to share files over the internet.

Further, the most recent version of Lime Wire enables Group functionality, so that users can connect to other people interested in sharing the same kinds of files that they are.

Here are some key features of "LimeWire":

Firewall to Firewall Transfers:
· Since about 60% of users are currently firewalled, this feature greatly increases the amount of content on the network.

Faster network connections:
· Using new "UDP Host Caches", LimeWire starts up and connects faster then ever before!

Universal Plug 'N Play:
· UPnP support allows LimeWire to find more search results and have faster downloads.

iTunes Integration:
· Windows users can now take advantage of LimeWire's iTunes integration.

Creative Commons Integration:
· LimeWire now recognizes OGGs and MP3s licensed under a Creative Commons License.

What's New?" feature:
· Users can browse the network for the most recent content additions.

[b]Search drill down results:
· Searches in LimeWire now immediately display the artists, albums and other information that fully describes files.

Proxy support:
· Users can now use web proxies to route their downloads to protect their identity.

Support for International searches and International groups:
· Users can now search in any language, and LimeWire ensures that a user will be connected to other users with their own language to aide international users to receive search results in their native language and to find content from sources that are close to home.

· Ease of use - just install, run, and search
· Ability to search by artist, title, genre, or other metainformation
· Elegant multiple search tabbed interface
· Swarm" downloads from multiple hosts help you get files faster
· iTunes integration for Mac users
· Unique "ultrapeer" technology reduces bandwidth requirements for most users
· Integrated chat
· Browse host feature--even works through firewalls
· Added Bitzi metadata lookup
· International versions: Now available in many new languages.
· Connects to the network using GWebCache, a distributed connection system
· Automatic local network searches for lightning-fast downloads. If you're on a corporate or university network, download files from other users on the same network almost instantaneously!
· Support for MAGNET links that allow you to click on web page links that access Gnutella.


Requirements:
· Java 6
                                                                   
      

Posted by Unknown at 03:51 0 comments Email This BlogThis! Share to X Share to Facebook

Kristanix Password Manager Deluxe 3.77


                                             [th_14938.jpg]Protect your private information!
Let Password Manager Deluxe keep your passwords safe!
Don't rely on unsecure post-it notes or text files to store your private information! Criminals are everywhere, and today, it is more important than ever to keep sensitive information safe. Password Manager Deluxe provides that safety in one easy solution!

With Password Manager Deluxe, you can keep all your passwords, pin-codes, account numbers etc. safe, and in one place. You never have to remember a password or code again, and you never have to worry about hackers getting hold of them!

Password Manager Deluxe is rock solid. Your information will be protected using the strong U.S. government approved 256-bit AES/Rijndael encryption. Keeping sensitive data safe, is the most important choice you should make!
                                                                
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Posted by Unknown at 03:40 0 comments Email This BlogThis! Share to X Share to Facebook

20 May, 2012

MotoGP 2 PC Game Full Version with Information, Trailer and System Requirements Free Download

                                                  
Information:

MotoGP 2 has twice the number of tracks available, and it includes just enough other enhancements to make it a worthwhile successor to MotoGP.
Having been released as a launch game for the PlayStation 2, Namco's original MotoGP was a solid racing game that accurately represented the sport of Grand Prix road racing and successfully translated what is one of the most physically demanding motorsports into a visually realistic game--one that was easily accessible to casual racing fans while still maintaining a lot of appeal for hard-core buffs. If MotoGP had one failing, though, it was the lack of racetracks that were available--with only five circuits, the game's replay value suffered. Fortunately, MotoGP 2 has twice the number of tracks available, and it includes just enough other enhancements to make it a worthwhile successor to MotoGP.
Like the first game, MotoGP 2 boasts bikes, racetracks, and factory teams that are licensed from Dorna's 2001 500cc Grand Prix (GP for short) league. Anyone who's familiar with the sport will undoubtedly appreciate being able to race alongside Alex Criville from Team Respol YPF Honda or Telefonica Suzuki's Kenny Roberts Jr. on 10 of the season's 16 circuits. Five of MotoGP's original tracks--Suzuka, Paul Ricard, Jerez, Donington, and Motegi--are still available in MotoGP 2, as are five brand-new courses, which include Catalunya, Assen, Le Mans, Mugello, and Sachsenring. The overall mechanics of MotoGP 2 remain essentially unchanged from those of the original. This means that the three primary gameplay modes of arcade, championship, and time trial are included in this sequel. As you can probably infer from its name, arcade is a straightforward mode that gives you the option of riding for one of the many teams represented in the game against 20 other riders on any of the 10 tracks. You can further custom-tailor your race by choosing the number of laps, adjusting the difficulty of other riders, and fiddling with one of five generic performance variables for your bike--transmission, handling, acceleration, brakes, and tires--and that's one more than the original game offered, by the way. Another new option is the ability to select wet weather, which severely impairs your vision and handicaps your bike's traction.
The time trial mode is similar to the arcade mode, and it lets you choose from the same number of prerace options, but you'll be pitting your skills against the clock, not other riders. Of these three modes, though, championship is easily the one with the most appeal. Here, you can choose to race for one of three beginner teams across all 10 tracks in succession, as you would in the real world. Before each race, you're given one practice session to tweak your bike's performance to that particular course and one qualifying round to determine your grid standing before you actually jump into the race. At the end of each race, you're given a certain number of points depending on where you placed. If the total number of points you earn at the end of 10 races (one season) meets your team's requirement, then you're allowed to sign a new contract with them. Or you can opt to jump to a better team that'll give you a faster bike if you meet its requirements. The rider with the most points after five seasons is crowned the overall champ. It would have been nice to have the option of racing the actual 2001 16-race season as it happened in real life, but it would have been impossible to model the game's different team requirements with only a single season, since nobody switches teams in midseason. As it is, MotoGP 2's championship mode in its current form, as with MotoGP's, is more than acceptable.
Likewise, the control game is no different from MotoGP's. An option before any race lets you turn the "simulation mode" on or off. When it's off, MotoGP 2's control scheme is very simple, and for the most part, you'll be able to be competitive even if you drive your bike like you would a car. When simulation is turned on, though, the bikes become temperamental and overly responsive to any control input you give them. MotoGP 2 does a good job of modeling rear-wheel spin coming out of turns and front-wheel lockups during braking, and simply mashing the gas and brake buttons around corners is a good way of acquainting yourself with the asphalt. The game makes full use of the Dual Shock's vibration to telegraph loss of adhesion before a total wipeout, and the controller's analog buttons offer enough leeway that you won't have to tap on the gas or brakes while cornering.
The challenge mode from the original game has also made its way into MotoGP 2. Though all 10 of the game's tracks are initially available for you to race on in any of the three modes, you can choose from only 12 of the game's 39 total motorcycles from the outset. You can unlock the remainder of these bikes by successfully completing the 70 challenges, which vary in difficulty and include everything from braking within a certain distance to beating a certain track's lap record. While some of the challenges might seem frustrating--some of them really are--the rewards you'll earn by completing them are certainly worth the headache. That's because in addition to gaining access to a variety of new bikes, completing the challenge mode unlocks an option called legends, a mode that will undoubtedly tug at the heartstrings of GP racing fans. Legends mode is very much like the standard arcade mode in that you choose a bike, track, and set your many racing options before jumping into the actual race. But instead of competing against a field of 20 riders from the 2001 roster, you get to race against five of the motorsport's all-time greats: Michael Doohan and his '99 Honda, Kenny Roberts Sr. and his '81 Yamaha, Kevin Schwantz and his '94 Suzuki, Freddie Spencer and his '89 Yamaha, and ultimate champ Wayne Rainey and his '93 Yamaha. These five riders are more skilled than any of the game's other 20 racers, and they'll hound you around the tracks relentlessly. What's more, once this mode is unlocked, you're given the ability to race as any of these five legends in the arcade and time trial modes.
Bringing the entire game to life is a slightly updated version of MotoGP's graphics engine. The updates don't constitute a full face lift--it's more like a quick nip and tuck. The bike models are essentially unchanged, although the riders are composed of a lot more polygons and animate much more realistically than the somewhat stiff motion of the original game. Likewise, some trackside environmental effects--like reflections on your rider's helmet and bike's gas tank--are more apparent than they were in MotoGP. A not-so-subtle enhancement to the original game's graphics are the new wet weather effects. In fact, the rain droplets that mar your vision in the first-person view rival the effect pioneered by Metal Gear Solid 2. Unfortunately, however, the bland techno beats from MotoGP have received no such enhancements, and while you have the merciful option of turning the music off, it would have been nice if the game included a soundtrack that featured something other than mindless beats. Thankfully, the actual sounds in the game, including the whiny engines and the crowd noise, are well done and never get repetitive.
To a passerby, MotoGP 2 might not look very different from its predecessor. Certainly, only someone who has played the original game will be able to appreciate the new additions. Nonetheless, MotoGP 2 features more changes and enhancements to the original game than most annual sports games from EA or Sega do, and the bottom line is that MotoGP 2 is a great addition for racing fans who missed the original MotoGP among the sea of more popular launch games such as SSX and Ridge Racer V, and those who do own the original will certainly appreciate all the new changes that this sequel incorporates.

Trailer:

                       
System Requirements:
Processor= 733MHz

RAM= 256MB

Graphics Card= 32MB.
                                                               
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Posted by Unknown at 07:52 0 comments Email This BlogThis! Share to X Share to Facebook

Virtua Cop 2 PC Game Full Version Free Download

                                                         

Information:
Virtual Cop 2 is a Classic shooting game published by SEGA in the year 1995. This game is also known as Virtua Squad 2 in some parts of America. The game offers tremendous amount of entertainment with good graphics and Sound effect to keep you interested. During my young age, I used to play this game for hours and hours partnering with my uncle. Your role in this game is a cop, who will be assigned three different missions and the most entertaining part is that, you should finish these entire 3 missions with limited lives. Each mission in this game will have different bosses and killing the final Boss will be little tough. This game supports the Multi-player feature i.e. Two players can play the game simultaneously. There are three levels in the game. Your main objective in this game is to shoot the enemies before they shoot back at you. At the end of each level there will be a boss battle. The boss battle will be very entertaining, as he will throw cars and drums at you. Beating the boss will lead to the next level, where you will fight with enemies in different scenario. 
 There are three different levels for you choose from. They are Beginner, Medium and Expert. 
Stage 1: Beginner 
Here you will be interrupting a Jewel robbery and in the quest to find the boss of the robbery gang, you will be following the thieves and when you kill all the thieves the Boss will be appearing. Killing the Boss will be little difficult comparing to the other thieves. Once you enter the Boss battle, you will be in for a mini battle where he will be attacking you with different objects. Killing the Boss will lead to next Stage. 
 Stage 2: Medium 
Your mission in this stage is to rescue the mayor of virtua city from the kidnappers. You will be fighting the enemies in the Harbor. At the end of this stage you will be fighting with the boss, who will be launching aerial attacks on you. 
 Stage 3: Expert 
In this level you will be fighting against the terrorist in the Virtua city underground. Killing the boss in this level will lead to the main Villain fight. Killing the final Boss will successfully end your mission.


Trailer:




System Requirements:
Processor 400 MHz
Ram = 64 MB
Graphics Card = 16 MB.
Note:
This is Torrent Download file. You must be Install µTorrent in your System.
                                           Click Here to Download µTorrent
                                                               Picture
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Posted by Unknown at 07:31 0 comments Email This BlogThis! Share to X Share to Facebook

Freedom Fighters 1 PC Game Full Version Free Download

                                                         

Information:
Freedom Fighters takes place in an alternate reality that never saw the dissolution of the Soviet Union. Instead, the Red threat has continued to grow since the end of World War II, taking hold in countries as close to home as Cuba and Mexico. The game opens with the plumbing team of Chris and Troy Stone paying a visit to the clogged sink of Isabella Angelina, who also happens to be a vocal member of a watchdog organization devoted to informing the American public about the evils of the Soviet Union. The duo enters her apartment to find that it has been hastily evacuated, and soon after, Soviet troops bust in to try to find her, only to capture Troy instead. The Soviet invasion of the US has begun.
While the enemy AI doesn't seem to be quite as smart as your team, the Soviet troops are good at taking cover and using nearby gun turrets to ensure that your advance is a difficult one. They'll also use cover and will take advantage of their superior numbers, making them a consistently challenging foe. In all, Freedom Fighters' friendly and enemy artificial intelligence is easily some of the best to date in a shooter. The game has four difficulty levels, and the increase in challenge from one level to the next is noticeable. You'll definitely be taking more damaging fire as you slide up the difficulty scale. Additionally, the game is good at getting more difficult as you move through the missions. Near the beginning, you'll be facing basic troops with pistols and other light weapons. But you'll start to see larger troops with flak jackets and shotguns and heavily armored machine gunners, and later in the game you'll even face off against a tank.
The only problem with Freedom Fighters is that there simply isn't enough of it.
The only real problem with Freedom Fighters is that there simply isn't enough of it. While the game does a good job of making you think you're nearly finished, only to toss another set of missions at you, veteran action gamers should be able to get through the game on the second or third difficulty setting in eight to 12 hours. However, unlike other action games of similar length--Max Payne, for example--the game doesn't really give you much reason to go back through and play a second time. Rather than giving you access to special features or alternate modes, completing the game simply gives you the ability to go back and play any mission at will, though with the entire squad you've amassed.
Freedom Fighters is simultaneously appearing on the PC and all three major consoles. While each version of the game is about as equally impressive on its respective platform, there are definitely some differences in control. The PC version of the game makes great use of the same mouse-and-keyboard control you'd expect from most first- or third-person action games. It also offers more-precise aiming control. The console versions understandably rely on auto-aim to make up for a gamepad's relative lack of precision, though you can still aim manually in the console versions of the game, which is required for doing things like blowing up explosive barrels to take out a cluster of troops at once.
The console versions of the game all contain a four-player multiplayer mode. Though it isn't really a main focus of the game, the multiplayer mode is basically a version of king of the hill, where one team must hoist their flag and hold the position until a time limit has been reached. The PC version doesn't have this mode, but it isn't strong enough to really be missed. The ability to play the game's outstanding single-player campaign cooperatively, online or off, would have been a much more meaningful multiplayer addition.
Graphics is another area that varies from platform to platform, but again, each version looks pretty fantastic when compared to other similar titles on each system. The models look and move well, the game keeps a pretty solid frame rate throughout, and the environments are realistically urban, giving the game a nice New York City feel. Weapon fire, lighting, and most other effects look appropriately dramatic. As you'd expect, the PC version offers the greatest graphical performance, especially when running at 1600x1200 or higher with the draw distance set as far as it will go. By comparison, the console versions aren't quite as sharp, though the Xbox version's visuals outpace the GameCube and PS2 equivalents. The GameCube version also occasionally shows seams between its polygons, which makes it look slightly worse than the others, though still great in its own right. The graphics do have a bit of an impact on gameplay--it's more difficult to see troops at a distance on the console versions than it is on the PC. When you're trying to gun down an entire squad from a machine gun turret, you can't do any zooming in, so it's easier to miss a target or two.
The Russian soldiers sound appropriately menacing and speak in their native language.
The sound in Freedom Fighters is really terrific. With only a couple of exceptions, the voice work is well done. The Russian soldiers sound appropriately menacing and communicate with each other in their native language. The sounds of combat, especially when you're working with a large squad, are of particular note, as they really make you feel like you're on a battlefield. The game's music, filled with choral vocals reminiscent of the Soviet national anthem, is also a stellar high point, and it adds a perfect level of drama to the proceedings.
While the game could have been lengthier, Freedom Fighters is still just an outstanding blend of pure action and tactical squad combat. The squad control works incredibly well, making it easy even if you haven't had much experience with squad-based games in the past. Anyone looking for thrilling action with refined control and a great premise need look no further than Freedom Fighters.
After that brief setup, you're thrust into the role of Chris Stone, and you hook up with Isabella's resistance movement almost immediately. Operating from the sewers beneath New York City, the movement aims to overthrow the invaders and drive the communists out of the country. You'll start as a lowly member of the team, but you grow in popularity and influence as the game goes on, and Chris will slowly transform from an average 32-year-old plumber into a battle-hardened leader.
The game isn't terribly long-winded in its storytelling. Most of the game's plot is advanced by a series of humorous Soviet-run newscasts, which cover your actions as terrorist activities. Your missions are laid out in the rebel base, and the briefings are great at explaining the strategic significance of, say, reclaiming a high school building for the red, white, and blue. Though the story is told well and works great in the context of the game, it's pretty short on substance. Aside from a foreshadowed plot twist that you can see coming from a mile away, not a whole lot happens in the game. It must also be said that the game doesn't provide much closure at the end, simultaneously setting up for a sequel while not really leaving you with a tremendous feeling of accomplishment. A more climactic final mission would have gone a long way. These things hardly affect the incredible quality of the game's action, though.
At the outset, Freedom Fighters plays like a rock-solid third-person shooter, with smooth and responsive controls. You can shoot from the hip or raise your weapon for precision firing, which causes the camera to zoom in slightly for a cool over-the-shoulder view. You have an inventory of items and the ability to carry a pistol and one primary weapon, such as a shotgun, an assault rifle, a sniper rifle, a machine gun, a rocket launcher, or a submachine gun. You'll also be able to carry grenades, Molotov cocktails, high explosives, binoculars, and health packs that restore your health when used, though they can also be used to heal wounded civilians or other freedom fighters.
Once you've operated on your own for a little while and have gotten used to the control, thanks to some well-placed training messages, the game gives you the ability to command up to two other squad mates. By increasing your charisma rating--which goes up as you complete missions and can also be given optional boosts if you rescue prisoners or heal civilians--you can eventually control up to 12 soldiers simultaneously. Running with a crowd definitely makes Freedom Fighters feel like a much larger game, and the late-game firefights that erupt when you have a larger squad are extremely impressive and, more importantly, a lot of fun.
Squad control is both simple and effective in Freedom Fighters. You need only three buttons to command your troops on the battlefield. The recall button forces troops to fall in behind you. The attack button can be used to send troops after a specific soldier, or you can target a general area to get troops to cover specific locations. Finally, the defend button is used to get troops to hold their position. Tapping the buttons will assign commands to one member of your squad, but holding the button down for a split-second longer assigns the command to your entire squad, which is usually more effective.
The squad AI isn't perfect--we saw our troops get hung up when attempting to climb down onto some train tracks, and we saw one instance of a squad member not taking the most efficient path to its destination--but its rare problems are easily overlooked because the rest of the time they work very well, and using your team effectively is really satisfying. Squadmates support each other and naturally use the urban terrain for cover. You can effectively lead their charge, or you can let them do a lot of the work themselves and support them with covering fire. The squad dynamic lends the action a great deal of variety, ensuring that no two skirmishes will play out in quite the same fashion.
Players looking for thrilling action with refined control and an excellent premise need look no further than Freedom Fighters.
Each mission in the game has one main goal, but that goal is usually impossible to attain without performing a collection of secondary tasks. For example, you'll never be able to blow up a supply bridge while attack choppers are covering it, so you'll have to acquire some C4 and take out a nearby helipad to remove all choppers from the area. And you can't make your way into the police station while snipers are covering it from the roof of a nearby gas station. So you'll have to get behind the station and blow it up. Each mission usually has multiple locations, and you can move freely from one area to another via manholes found throughout the city.
Manholes also serve as the game's save system. The game is saved automatically whenever you move from one location to another, and you can also make quick saves there. There are enough save points to keep things fair, but not so many that you can remove the game's challenge by saving every few seconds. It's a good balance.


Trailer:

                     


System Requirements:
Processor= 1.4 GHz
RAM= 256 MB
Graphics Card= 64 MB.
                                                                
                                                                     Picture
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